Invited talk on Pleasurable Troublemakers and an Aesthetic of Friction

Dr. Matthias Laschke from University of Duisburg-Essen is visiting Gemini UX.

Welcome to his invited talk:

TIME: Tuesday 10.11.2015 14:15 – 16:00
PLACE: Seminar room C, third floor – Department of Informatics, UiO

Pleasurable Troublemakers and an Aesthetic of Friction

There are plenty of ways to make coffee. Some of them are effortless and require not much more than the press of a button; others are more demanding and involve grinding, dripping, or pulling. Of course, different people prefer different practices, none of them is inherently „right” or „wrong”. Nevertheless, the way we do things, certainly impacts our experience. Consequently, each practice has experiential benefits and costs. Brewing coffee provides feelings of competence and stimulation. Operating the vending-machine is less meaningful.

While brewing coffee can be experientially rich, it is also time consuming and demanding. Not everything that is meaningful and beneficial to us is at the same time convenient and unambiguously fun. This is at the heart of a eudemonistic perspective on designing for experiences and wellbeing. For instance, becoming more physically active is a process „littered” with demanding activities. A recommendable practice is commuting by bike. Unfortunately, using the warm and cozy car can be much more pleasant. And to make it even more difficult, some people do not even know all the practices available to them. Products can help here. They can embody beneficial practices and shape routines through interactivity. The talk presents our Pleasurable Troublemakers. Based on the ‘Aesthetic of Friction’, a particular aesthetic to design for change, troublemakers confront users with situated, behavioral alternatives. However, in order to counteract reactance, troublemakers are also forgiving, humorous and even ironic. Finally, Pleasurable Troublemakers are companions on the long, sometimes unpleasant and bumpy way of behavior change.

Invited talk on Multisensory Design Thinking

Marianna Obrist from University of Sussex is visiting Gemini UX.
Welcome to her invited talk:
-—————————

TIME: Wednesday 22.10.2014 11:15 – 120:00
PLACE: Smalltalk – Ifi, UiO

Dr. Marianna Obrist – Multisensory Design Thinking

Multisensory Design Thinking

Dr. Marianna Obrist (Lecturer in Interaction Design)
Department of Informatics, University of Sussex

Despite the fact that interactive technologies have permeated our environment (e.g., mobile, ubiquitous, social computing) and have become an essential part of our everyday life (e.g., work, leisure, education, health, etc.), the way we interact with them is still limited. Interactive systems stimulate dominantly our senses of vision and hearing, partly our sense of touch (e.g., vibration in mobile phones), while our senses of taste and smell are widely neglected and under-exploited in Human-Computer Interaction (HCI) research. In this talk, Marianna Obrist will talk about her research on multisensory experiences for interactive technologies.

Short Bio:
Marianna Obrist is a Lecturer in Interaction Design at the University of Sussex, at the School of Engineering and Informatics. She joined Sussex after spending two years as a Marie Curie Fellow at the Culture Lab of the School of Computing Science in Newcastle University. Before that Marianna was an Assistant Professor for Human-Computer Interaction and Usability at the Department of Computer Science at the University of Salzburg, Austria. The focal point of her research is to create a rich and systematic understanding on users experiences with interactive technologies. Recently she investigates the design spectrum for touch, taste, and smell experiences for interactive technologies. More details are available here: and here .

ISM'14: INTERNATIONAL SYMPOSIUM ON INNOVATION THROUGH SOCIAL MEDIA

Call for papers: Practitioners and researchers interested in social media for social or commercial innovation are invited to submit papers on their practical experience and scientific research for ISM’14.


Deadline for submissions: September 1.

Symposium webpage

Symposium date and location: December 1-2, Oslo, Norway
-

All accepted papers will be published in the ISBN-numbered symposium proceedings, made available online as open access. The proceedings will be published by Akademika. Published papers will be considered for a best paper award. Extended versions of the symposium best papers will be invited as submissions to a special issue of The Journal of Media Innovations.

MOTIVATION AND KEY CHALLENGES
Social media are applied for a wide range of innovation purposes. Social media are used by innovating companies for customer insight and involvement in product and service development, as well as for sharing and collaboration in innovation teams. This is, for example, is seen in the use of social platforms for ideation and open innovation, and in the use of social networks for customer engagement in innovation. Social media are also used for social innovation. Public sector bodies have taken to social media to involve and inform citizens in public sector change projects. Political parties use social media to engage and involve citizens in policy making. And formal and informal interest groups use social media to generate civic engagement in causes aiming for social change. In the crossroads between social and commercial innovation, Living Labs employ social media to involve users and stakeholders in innovation processes from the basis of their everyday context. Social media may not only be seen as a platform for user involvement in innovation as it also may serves as key infrastructure for innovative services, for example in the field of service innovation.

At ISM’14 we aim to improve our insight in the uses of social media for both commercial and social innovation. In particular we aim to target the following:
- How to design, adapt and utilize social media to support social or commercial innovation?
- How to use social media to engage new groups of users and citizens, such as youth and young adults, in social or commercial innovation?
- How to fit social media to established innovation arenas such as Living Labs or company-internal R&D departments?
- How to design social media with the aim to support service innovation?

PURPOSE AND STRUCTURE OF THE SYMPOSIUM
The symposium will be an arena for researchers and practitioners to share experiences and perspectives. The symposium will be held as a lunch-to-lunch event and be structured according to the identified key challenges. Individual paper presentation will be combined with group and plenary sessions.

We hope for a broad spectrum of contributions, covering social media utilizations as diverse as
- User and civic engagement in commercial and social innovation
- Innovation in brand communities
- Enterprise 2.0
- Service innovation
- Social innovation
- Living Lab innovation
- Open innovation platforms

The intended outcomes of the symposium are the publication of a peer-reviewed symposium proceeding, creative collaboration, and sharing between experts in the field. The symposium builds on, and is aimed to extend, the experiences and discussions of the previous international workshop ISM 2012.

HOW TO PARTICIPATE
The symposium will be open to anyone interested in the field, whether you contribute to the symposium proceedings or not. At the same time, the symposium is a good opportunity to present practical experiences, research findings or ongoing work.

We encourage researchers and practitioners to contribute theoretical reflections, practical experiences, or the results of empirical studies. Contributions are to be submitted as 2500 – 5000 word papers following the symposium paper template. Deadline for contributions: September 1.

All submissions will be made subject to peer-reviewed by at least two independent reviewers (double blind).

We hope you will take this opportunity to share your experience and knowledge on innovation through social media, and to learn from your peers in this rapidly evolving field.

Symposium webpage

Best Student Project Award 2013

The winners of the Gemini UX Best Student Project Award 2013 are:

First place – Audun Hokholt, Benjamin Thomas, Eirik Ødegaard and Harisan Uthayakumaran with the project Skannomatøren.

Second place – Petter Hoel, Martin Holt Juliussen og Tobias Messenbrink with the project Telespinn goes mobile.

Third place – Tina Renate Vedal, Rebecca Louise Clements, Abdimaalik Abdirhmaan, Suzanne Sannes og Haris Ali with the project Home Care Expected – Kampen Omsorg+ .

Best Student Project Award rewards the students who come up with the most innovative and best project in the Interaction Design Course (INF2260/INF4060). During the last semester the students were working closely together with our industrial partners and with the end-users on the design, implementation and evaluation of their prototypes. The results were evaluated by the jury consisting of:

- Jan Alfred Andersson, Leader, Vitensenteret, Teknisk Museum, Oslo
- Naci Akkøk, Chief Information Architect, Oracle
- Kristoffer Leivestad Olsen, Project Manager for Design, DogA Norsk Design– og Arkitektursenter

The jury evaluated the novelty and the potential impact of the presented solutions, the clarity of the presentation, and the work that has been done on the evaluation with the end-users.

The students were working in the collaboration with Schlumberer, Kampen Omsorg+, Museum of Cultural History, SINTEF, Science Library, AHUS, Oslo Children Museum, Inspiria Science Center, CGI Norway and Telespinn.

The competition is organized for the second time. Some of the 2012 projects are already in use.

Congratulations to all the winners!
Thanks to all our partners and hope to see you next year!

Student projects can be found here.

Guest lecture on User Experience

Gemini Center User Experience invites to the guest lecture by Professor Virpi Roto from Aalto University on the topic User Experience.

PhD Virpi Roto is an Acting Professor and a research team leader in Aalto University, School of Arts, Design and Architecture in Helsinki. Her mission is to make user experience work more systematic by clarifying the concept of user experience and providing means for evaluating and designing it. More about Prof. Roto at www.allaboutux.org/virpiroto

Abstract: User experience is a vague concept that has many interpretations, varying from usability and user interface to how valuable people find a product in their lives. In her lecture, Prof. Roto will introduce the different perspectives to user experience, and briefly the approaches to user experience design and evaluation.

Welcome!

UX Gemini at Ifi Days

Advancments in Interaction Design, INF5590, students have, as partial requirement for their course, to design en exhibit. This year, they have had as a task to represent research of the Design group. The students have conceptualized, developed, and presented three important areas that the group has an interest in: sustainable design, wearable technology for elderly or elicited interactions through visual cues, and anonimity and willingness to disclose some information.

The exhibition this year took place at Dagen at IFI, an event where both research groups and IT companies have their stands. Exhibiting in this public space serves two purposes: on the one hand the students’ have a chance to showcase their work and the study program they follow to a larger audience, and on the other hand the exhibition forms basis for the evaluation of their work.

Inviterer til åpent hus

Gemini Center for brukeropplevelse innen IKT åpner dørene for publikum onsdag 18.september. Vi viser resultater fra flere forskningsprosjekter. Blant annet kan du se:

• Vår 3D lab
• SensApp-Android, en app som samler og visualiserer sensordata som kommer fra smarttelefoner og synkroniserer dem med skyen
• En applikasjon som kontrollerer sensorer ved Android nettbrett generert ved hjelp av vårt modelleringsspråk
• En applikasjon som hjelper nødetater til å etablere en felles forståelse av situasjon
VISUAL – et visuelt språk for tjenestedesign. Bygg din egen kundereise
• Visualisering av risiko, kvalitet og sikkerhet—se hvordan man kan leke med tall og grafikk for å lage smarte og sikre systemer

Tid: 13:00-14:00 onsdag 18.9.2013

Sted: SINTEF IKT, Forskningsveien 1, Oslo, møterom 4-5

Vei til SINTEF

A new PhD Fellow at SINTEF ICT

Dimitra Chasanidou started as PhD research fellow at SINTEF ICT 1.9.2013. She holds a MSc degree in Informatics from the Ionian University and a BEng degree in design engineering, with specialization in human-computer interaction, from University of the Aegean. During studies, in various projects, she conducted experimental setup for usability testing both with qualitative and quantitative research methods. Also, she worked within a design team for product and systems design for 3 years. Her research interests are focused on informatics and emerging technologies for innovation, users within interaction and usability testing. Dimitra is going to work on Open and co-creating service innovation platforms and in particular she is going to investigate usability and user experience related aspects of these platforms.

PhD positions at Department of Informatics

To stipendiatstillinger er ledig ved Institutt for informatikk innen Design av informasjonssystemer.
Mer informasjon

Årsrapport for 2012

Årsrapport for 2012 kan lastes ned her

Gemini Centre User Experience

Følges av 33 medlemmer.

GEMINI Center User Experience provides expertise within:
- User Experience
- Participatory design and Co-design
- Methods, tools and theories for: evaluating user experience, understanding user behavior, design of ICT services and products
- User modelling and user profiles
- Computer-Supported Cooperative Work
- Social media
- New forms for interaction with technology including 3D, tangible interaction, haptic interfaces, multi-touch screens, systems with motion based control Mer om sonen

Origo Gemini Centre User Experience er en sone på Origo. Les mer
Annonse